<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/"><channel><title>Game Theory on Qian Jia</title><link>https://qian-jia.github.io/tags/game-theory/</link><description>Recent content in Game Theory on Qian Jia</description><generator>Hugo -- 0.145.0</generator><language>en</language><lastBuildDate>Sun, 30 Mar 2025 00:00:00 +0000</lastBuildDate><atom:link href="https://qian-jia.github.io/tags/game-theory/index.xml" rel="self" type="application/rss+xml"/><item><title>博弈论与多智能体强化学习（MARL）术语对比</title><link>https://qian-jia.github.io/blogs/game-theory-and-marl/</link><pubDate>Sun, 30 Mar 2025 00:00:00 +0000</pubDate><guid>https://qian-jia.github.io/blogs/game-theory-and-marl/</guid><description>本文整理了一份详细的术语对比表，帮助理解博弈论和多智能体强化学习在概念上的联系与区别。</description></item><item><title>Optimal Live Selling Strategies for Brands: The Role of Effort Costs</title><link>https://qian-jia.github.io/papers/live-selling-strategy/</link><pubDate>Sat, 15 Mar 2025 00:00:00 +0000</pubDate><guid>https://qian-jia.github.io/papers/live-selling-strategy/</guid><description>This study present an analytical model to identify the optimal live selling strategy for maximizing brand profits. Published in Information Technology and Management.</description></item></channel></rss>